fallout new vegas 1st recon assault armor

Source: Wikia. Pages: 41. Chapters: 1st Recon assault armor, 1st Recon beret, 1st Recon survival armor, All-purpose science suit. 185K subscribers in the fnv community. Fallout New Vegas community and everything related. See a recent post on Tumblr from @rusembell about 1st recon assault armor. the times when he was enrolled in the army of the Republic of New California. fallout new vegas 1st recon assault armor

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Fallout New Vegas: How to Help Craig Boone Come to Terms With His Past

In your travels across the Mojave Wasteland in Fallout: New Vegas, you’ll eventually meet one of the series' most tragic figures, Craig Boone. Boone is easily one of Fallout's most useful companions, but personal losses have made him bitter and hardened to most around him.

A retired NCR military 1st Recon Sharpshooter, Boone resides in the town of Novac as a guard assigned to the night shift. He used to live there with his wife, but she was kidnapped by members of Caesar's Legion with the help of a Novac resident. After helping him to identify the traitor and getting justice, players will have the option of recruiting him on your journey by suggesting they go after the Legion.

Related: Fallout New Vegas: Why Siding With Mr. House Is the BEST Ending

In order to start Boone’s companion quest, “I Forgot to Remember to Forget,” you’ll need to accumulate five history points when traveling with Boone. These points can be gained mainly by attacking Legion forces and leaders, as well as helping prisoners and slaves. Keep in mind that if you’ve already done all of these actions before recruiting Boone, it’ll be impossible to start the quest without using console commands.

The first action that can be taken is to kill Vulpes Inculta, the leader of the Legion’s Frumentarii division. He will first appear at Nipton with an entourage of legionaries but will appear again in the New Vegas Strip and at Caesar’s side in Fort. Killing Vulpes nets one history point, and if done on the Strip, the Securitrons will not become hostile. At the Legion-held settlement of Nelson, three NCR soldiers are being crucified that you can either mercy kill or free. Killing the hostages will give you one point while freeing them will reward two points. If you prefer to free the hostages, it's best to aid the NCR and their side quest “Restoring Hope,” in which NCR soldiers will assist in the attack on Nelson, making the rescue easier.

Related: Ambitious Fallout Mod Plans to Deliver Best Star Wars Game Yet

At the Legion stronghold of Cottonwood Cove to the south-east, completing the NCR quest “Eye for an Eye” and killing every Legion soldier in the camp will reward two points. At Camp McCarran, players can gain one point during the quest “I Put a Spell on You” by either killing the Legion spy in the act or disarming the bomb for the monorail. You can also gain a point by killing a captured Legion prisoner of war. Two points can be gained at a location marked the Legion Raiding Camp by freeing two captive powder gangers intended as slaves. And if you’re feeling brave, players can also decide to kill Caesar at the Fort with Boone present, which rewards two points.

After some of these events, depending on how you handle them, Boone will initiate dialogue that affects their disposition towards the Courier. It’ll also give players a glimpse into his tragic past, including his guilt for taking part in the Bitter Springs Massacre and his mercy killing of his own wife after she was sold into slavery. For Boone to initiate dialogue about Bitter Springs, the Courier must have both gained Boone's loyalty and talked to either Manny Vargas in Novac or Bitter-Root at Camp McCarran. After passing a Speech check of 30 or better, the Courier may suggest going back to Bitter Springs to face his demons. Boone will initially refuse, but after a while, will approach the Courier, saying he’s reconsidered about revisiting the area.

Related: Fallout: New Vegas - Every Faction, Explained

Bitter Springs is found in the north-eastern section of the map and is now a refugee center controlled by the NCR. Once players arrive with Boone, he’ll suggest making their way to Coyote Ridge, where he and his squad were positioned and fired on the Great Khan civilians fleeing the NCR’s attack. He’ll then ask if they can spend the night camped at the Ridge.

A few in-game hours will pass until Boone wakes you up, alarmed. A Legion raiding party is making its way to attack Bitter Springs that you’ll need to help defend. The attacking forces will come in three waves and largely consist of recruits and mongrels. Friendly fire might be a problem with NCR soldiers and refugees all over the camp, so make sure not to use explosive weapons and try to take out most Legionaries before they get close to the camp. If you complete the local side quest “No, Not Much,” more NCR soldiers will be present to help defend the camp.

Once all three waves have been eradicated, Boone will speak to the player, surprised and frustrated that he survived the battle. Near the end of the conversation, players can choose between two dialogue options that either give Boone his 1st Recon Survival Armor or his 1st Recon Assault Armor, though the only difference is their cosmetics. Your choice will also decide Boone’s ending slides after finishing the game, with him either making amends for his actions or becoming vengeful.

Keep Reading: The Five RAREST Events in Fallout: New Vegas

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Robert Koumarelas (202 Articles Published)

Robert Koumarelas is a writer, video and photo editor. Graduating from Sheridan College for Journalism, covering and writing about great stories has become as much passion as a career. Video games are not just a fun hobby for him, but a legitimate form of art and story telling that engages fans.

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Источник: https://www.cbr.com/fallout-new-vegas-boone-companion-guide/
Power armorBroken power armor ·Remnants power armor (Gannon family Tesla armor) ·T-45d power armor (Brotherhood T-45d power armor, Scorched Sierra power armor) ·T-51b power armor (Brotherhood T-51b power armor)
Other armorArmor of the 87th Tribe ·Assassin suit (Stealth suit Mk II)  ·Chinese stealth armor ·Combat armor (Combat armor, reinforced, Combat armor, reinforced mark 2, US Army combat armor, Van Graff combat armor) ·Desert Ranger combat armor ·Joshua Graham's armor ·Leather armor (Lightweight leather armor, Gecko-backed leather armor, Gladiator armor) ·Leather armor, reinforced (Gecko-backed leather armor, reinforced) ·Marked patrol armor ·Marked scout armor ·Marked tribal armor ·Marked trooper armor ·Metal armor (Lightweight metal armor, Gecko-backed metal armor) ·Metal armor, reinforced (Gecko-backed metal armor, reinforced) ·Raider armor (Tribal raiding armor) ·Recon armor (Broken recon armor) (Christine's CoS recon armor) ·Riot gear (Advanced riot gear, Elite riot gear) ·Sierra Madre armor (Sierra Madre armor, reinforced)
HeadwearAtomic-valence tri-radii-oscillator ·Bandana (Jessup's bandana) ·Beret (1st Recon beret, Boone's beret) ·Boomers cap ·Boomers hat ·Boomers helmet ·Breathing mask (Ulysses' mask)  ·Caleb McCaffery's hat ·Centurion helmet ·Chalk's headdress ·Combat helmet ·Construction hat ·Cowboy hat ·Dapper gambler hat ·Destroyed collar ·Explorer hood ·Explosive collar ·Fancy gambler hat ·Fiend helmet (Fiend battle helmet, Fiend warrior helmet, Motor-Runner's helmet) ·Gannon family Tesla helmet ·General Oliver's hat ·Great Khan spike helmet ·Head wrap ·Hockey mask ·Legate helmet (Marked beast eyes helmet, Marked beast face helmet, Marked beast helmet, Marked beast tribal helmet) ·Metal helmet (Metal helmet, reinforced) ·Motorcycle helmet ·Police hat ·Park ranger hat ·Party hat (Destroyed party hat) ·Pre-War baseball cap ·Pre-War bonnet (Vikki's bonnet) ·Pre-War hat (Vance's lucky hat) ·Riot gear helmet (Ranger helmet, Desert Ranger combat helmet, Advanced riot gear helmet, Elite riot gear helmet) ·Prime helmet ·Prime decanus helmet (Recruit decanus helmet, Veteran decanus helmet) ·Raider helmet ·Ranger hat ( ·Rebreather ·Remnants power helmet ·Salt-Upon-Wounds' helmet ·Salvaged power helmet ·Sheriff's hat ·Slave scarf ·Suave gambler hat ·Stylish gambler hat ·T-45d power helmet ·T-51b power helmet ·Trooper helmet (Goggles helmet, MP trooper helmet) ·Valence radii-accentuator ·Vexillarius helmet ·Welding helmet ·Well-heeled gambler hat ·White Glove Society mask ·White mask
GlassesAuthority glasses (Dean's glasses) ·Biker goggles ·Eyeglasses ·Reading glasses (Dr. Klein's glasses,Dr. Mobius' glasses) ·Sunglasses (Lucky Shades) ·Tortiseshell glasses
Источник: https://fallout.fandom.com/wiki/1st_Recon_survival_armor
  Fallout - New Vegas Cheat Codes: ------------ Submitted by: David K. Cheat List: ----------- The cheats for Fallout: New Vegas are the same as Fallout 3. To bring up the cheats console during gameplay, hit the tilde (~) key. Then, insert the cheat listed below on the left for the corresponding result on the right. Code Effect ---------------------------------------------------------------------------------- addspecialpoints X - Add indicated amount of Special Points (X=amount) addtagskills X - Adds indicated amount of Tag Skill Points (X=amount) advlevel - Level up your character one level GetQuestCompleted - Complete current quest getXPfornextlevel - Gain one level help - List all console commands modpca Y X - Add indicated amount of points to your S.P.E.C.I.A.L. stats (Y = stat type, X = amount) modpcs Y X - Add indicated amount of points to your skills (Y = stat type, X = amount) player.setlevel X - Set player level (X = level) player.additem 000000F X - Get indicated amount of caps (X = amount) removefromallfactions - Remove player from all factions rewardKarma X - Add indicated amount of Karma Points (X = amount) setpccanusepowerarmor X - Toggle Power Armor use (X = 0 or 1) setspecialpoints X - Set Special Points (X = amount) (hint: 1-10) settagskills X - Sets Tag Skill Points (X = amount) tcl - No clipping mode tmm1 - All mapmarkers tdt - Toggle debug display tlv - Toggle leaves tgm - God mode ShowBarberMenu - Change all hair options ShowPlasticSurgeonMenu - Change all face options ShowPlasticSurgeonMenu player.placeatme 69EE6 - Spawn ammo item box player.placeatme 69EE7 - Spawn armor item box player.placeatme 69EE8 - Spawn books item box player.placeatme 69EE9 - Spawn misc item box player.placeatme 69EEA - Spawn potions item box player.placeatme 8F7B9 - Spawn weapons item box player.additem 001465A6 1 - Debug MegaPistol activate - Open door without unlocking player.reset health - Restore health and limb health tcg - Debug-like filter tg - Toggles grass tdm - Infinite health player.modav health # - HP cheat SexChange - changing gender ShowBarberMenu - change hair ShowPlasticSurgeonMenu - changed the face. Achievement/Trophy Hint: Snow Globes: ------------------------------------- The Globe Trotter Achievement / Trophy requires you to collect seven Snow Globes in New Vegas. Here are the locations of all seven: -=Mt. Charleston Snow Globe=- Jacobstown / In the lodge, search the entrance and reception area. This Snow Globe is sitting on a curved desk by some terminals. -=Mormon Fort=- Old Mormon Fort / Julie Farkas has an office inside a tower at the fort. The Snow Globe is on top of a bookcase here. -=Test Site=- Lucky 38 Casino / Head to the cocktail lounge and look for the cash register. It's across from the entrance. The Snow Globe is behind the register. -=The Strip=- Vault 21 / After you access Sarah's locked bedroom, grab this Snow Globe off of the table between the two beds. -=Nellis AFB=- Nellis Air Force Base / Pete's makeshift museum holds this Snow Globe. It's on a table in the corner under a mural. -=Hoover Dam=- Hoover Dam / Search the visitor center for a terminal near two curved desks. The Snow Globe can be found on a desk here. -=Goodsprings=- Goodsprings Cemetery / Near the water tower is a patch of upturned soil by a small, rectangular grave marker. The Snow Globe is sitting in front of the marker. Free and Unlimited Caps, Items and More: ---------------------------------------- Like Fallout 3, you can use this trading exploit to earn essentially infinite amounts of caps, items, repairs and ammunition. Here's how: 1.Find any shop-based trader and sell him any stuff in your inventory that you don't need and complete the transaction. This will boost the amount of money he has. 2.Find something in your inventory that you have two of or something that you and the shop keeper both have. Sell an item or two to the trader so he has two of them. 3.Check that the two identical items are of different values once they are in the trader's inventory. The bigger the difference in value, the better. 4.Now buy the cheaper of the two identical items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't! If it isn't 100% repaired for whatever reason, sell the item back to him anyway and repeat steps 3-4, trying a different item if necessary. 5.Now you will be able to sell the same item for a high price and buy it back at a low price until you have drained his money completely. If you want, you can hold onto the item as it will be fully repaired -- simply keep it on the final round which will leave him with a small amount of money. Either sell the item back to him again once he is out of money, or if you are keeping it, sell him something else of high value and he will owe you that amount. The transaction price will go dim and remain at whatever amount of money he has left. 6.Search through the trader's inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe him a few caps depending on how much of his stuff you added to the deal. Complete the transaction. 7.If you wait three days he will have new stock and around 650 caps. The longer you wait, the more robust his inventory will become and the more caps he'll have for you to take when you're ready to do this all over again. Note: Be sure to save while using this method since the game is prone to crashing during the transaction. Easter Egg: Aunt Beru and Uncle Owen from Star Wars?: ----------------------------------------------------- A scene resembling the burned corpses of Aunt Beru and Uncle Owen can be found within the town of Nipton out front of a burned down building (Moisture Farm?). It's a short walk to the right of the town hall's front entrance. Infinite XP: ------------ You'll need to have a speech skill level of 50 or higher before attempting this trick. Approach Old Ben who sits by a fire near the King headquarters in Freeside. Persuade him to escort you to the local bar. For beating the Speech Challenge you'll get 61 XP. Follow him back to the bar and let him sit down. Speak to him again and you can do the Speech Challenge infinitely for unlimited XP. Unlimited experience: --------------------- Note: This requires at least a 35 Medicine skill. Once your character gains access to the main strip, find Victor outside the Lucky 38 casino. He will tell you that Mr. House wants to meet you. Follow him inside and go up the elevator. Speak with Mr. House (the giant television face that looks like Howard Hughes). Find the dialogue choice pertaining to needing to ask him a few questions. Then, ask "Who exactly are you, Mr. House?", then select "You appear to be a computer, not a man". After that, select the Medicine skill check response, "The lifespan you're claiming is impossible, except for ghouls and super mutants." After that, you will be awarded 35 experience points (or 39 experience points if you have the Swift Learner perk). You can repeat this as many times as desired. Easy experience points: ----------------------- Gamble in a casino and play roulette. No matter if you win or lose, you will gain 100 experience points. Easter Egg: Indiana Jones Reference: ------------------------------------ If you head south on the road out of Goodsprings (about 100 yds) you will come across a refrigerator at the base of a hill with a skeleton inside. On the skeletons head? A fedora. This is a reference to the latest (lamest?) Indiana Jones movie The Kingdom of the Crystal Skull. Kill Without Gaining Infamy: ---------------------------- You need an anti-material rifle with incendiary ammo for this cheat. Equip your rifle and change the ammo type to incendiary. Use VATS on a target and quit the VATS after targeting. Now the target is on fire without you gaining infamy or agroing anyone. You may use this trick several times on stronger targets. Note: This cheat worked before later updates; it may be patched. Infinite Magazines: ------------------- In Freeside, go to the Old Mormon Fort. Seek out Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Click through the dialogue options to hear one that tells you that she just got a shipment of magazines. After all this you will need to choose the option "I have some medical supplies to drop off." There are three options; choose the Rad-Away as this is the easiest one of the three to find. You only need to leave one thing if you don't care about fame. Every time you give them something you will gain more fame. After you give them the supplies choose the option "I'd like to buy medical supplies." There are a few aid supplies here that you can get if you want although they will not regenerate. In the supply list you can find the Magazines. Buy up what you want and then exit. After that, choose the option to give med supplies again. This time you need not give them anything just choose the "Never mind" option. Go back to "Buy medical supplies" and you can repeat teh process for more magazines. You can do it infinitely as long as you choose to drop off supplies first. You can even come back to at a later time. Here are the magazines you can score: Fix-in' Things - Repair +10 Lad's Life - Survival +10 Meeting People - Speech +10 Programmer's Digest - Science +10 Salesman Weekly - Barter +10 Today's Physician - Medical -10 Deckard's Gun from Blade Runner: -------------------------------- The store in Novac has "That Gun," a gun that resembles Deckard's Gun from Blade Runner. This is also the name of a gun in previous Fallout games. Don't Get Caught Stealing: -------------------------- 1.You have to be somewhere where there is a spot out of the line of sight of all the surounding NPC's. 2.Figure out a good spot to hide in and save your game. 3.Click the right stick while you have selected the item you want to steal, but do not press the A button to steal it. 4.This will allow you to safely carry the item to your designated hiding spot. 5.Now crouch and when it says [HIDDEN] you can steal it without losing reputation, or having an NPC attack you. You may lose karma so try it once to make sure you won't have an undesired karma effect. A great place for this trick would be the Van Graff energy weapon shop. You can do this with any of the items on the counter and there is a hiding spot on the back side of the room.Enjoy! Fun with Fisto the Sexbot: -------------------------- In Fallout 3 there was a upgraded power fist called "Fisto!" Fisto makes a return in Fallout: New Vegas as a sexbot that you must find for the quest "Wang Dang Automatic Tango." In the quest, you find Fisto in cerulean robotics. Once you release him from his tube, he gives you the option to test him out. After completing the side quest to find a sex robot for the silver rush Fisto will make his way to the Silver Rush Casino. Inside next to the roulette table when you speak to him he'll offer his services but if you reply "No thanks" it will give you ten caps. This can provide an unlimited supply of caps if you're willing to activate the chat over and over again. Easy Outstanding Orator achievement or trophy: ---------------------------------------------- When your Speech is at 40, go to Camp Golf, by Lake Las Vegas. Accept the quest from the sergeant. Agree to O'Hanran's method and convince everyone, with Mags being the last. After convincing Mags to play nice, accept her method and go to the gun range. Help them with their guns (45 skill required), and wait for them to start walking back to their tent. Talk to Razz and ask about squadmates. The speech challenge should still be there. You can easily unlock the "Outstanding Orator" achievement or trophy, as well as experience points in increments of 40. When you are done, talk to the sergeant to complete the quest or talk to O'Hanran and ask about the squad. Note: You have the option of helping them with explosives after the guns. Monorail entry: --------------- In Camp McCarran where the monorail directly to the strip is located, you can gain entry to the monorail. Take the long way around and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier has his back to you. Crouch and sneak up to this soldier. You may hear the phrase indicating that if you get any closer they will have to shoot you. However, as long as you remain hidden, it may flash "Detected" briefly for a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. This may require a few attempts. Be careful when returning to the monorail from the strip. You will probably be shot. However as soon as you enter the monorail it resets, and you can again ride it back to the strip. By using this trick you can bypass many annoyances and quests, and can skip directly to meeting Mr. House and finding the person who shot you. Enemies catch on fire without firing weapon: -------------------------------------------- Use the .50 machine gun incendiary ammunition on the anti-materiel rifle. Target an enemy with V.A.T.S. The enemy will catch on fire, even if you do not fire the weapon. Free Infinite XP: ----------------- A character named Old Ben sits by a fire near The King headquarters in Freeside. If your Speech skill is at least 50 you can persuade him to help the local bar. Once you pass the Speech challenge you’ll get 61 XP. Follow him back to the bar and wait for him to sit down. You can complete the Speech challenge again and again for 61 XP each time. Skipping directly to the strip: ------------------------------- In Camp McCarran, you can gain entry to the monorail that goes directly to the strip. Take the long way around, and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier has his back to you. Crouch and sneak up to this soldier. You may hear the phrase indicating that if you get any closer, they will have to shoot you. However, as long as you remain hidden, it should only flash "Detected" briefly a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. This may require a few attempts. Be careful when returning to the monorail from the strip, as you will probably be shot. However, as soon as you enter the monorail, it resets, and you can again ride it back to the strip again. By using this glitch, you can bypass many annoyances and quests, and skip directly to meeting Mr. House and finding the person who shot you. Euclid's C-Finder location: --------------------------- You can locate the field "gun" for the ARCHIMEDES weapon by entering the Freeside's East Gate and locating the two children chasing each other (not chasing the mutated rat) during daylight. Talk to the one possessing what appears to be a toy gun. You can purchase the gun for 1,000 caps or 20 caps with Barter at level 45 or greater. To use the weapon you must supply the power to ARCHIMEDES II during the "That Lucky Old Sun" mission. Stealing: --------- When you want to steal something and it is in the owner's direct line of sight, use the Grab function and drag it around a corner. Use sneak to make sure that you are now hidden from their view. You can now steal the object without fear of retaliation. You will still lose karma but they will not try to kill you. Unlimited experience: --------------------- This trick yields unlimited experience, Stimpacks and doctor's bags. Get access to Helios One Power Station and have the quest "That Lucky Old Sun". When you have the option to choose how to reroute the power, select to do full region (emergency output level). Go out and re-aim the solar array panels, then return to Ignacio. Tell him you overpowered the station. He will reward you with 350 experience points, three Stimpacks, and two doctor's bags. The option will remain in place allowing you to do this repeatedly as many times as desired. Thump-Thump location: --------------------- Thump-Thump is found in the location where all the ants are found, underneath the solar panels when you help the Boomers. It is a grenade launcher. Change Music: ------------- On the Zombies map Five, approach the red telephones and hit the button prompted to change the background music to "Don't Back Down" by Eminem. There are 3 red telephones in all: One by the Quick Revive machine, another on the second floor in the center of the room and a 3rd one is in the room with the Pack-A-Punch machine. If you shoot the mannequin heads in Nuketown you'll hear "Sympathy for the Devil" by the Rolling Stones. In the Zombie map "Kino Der Toten" there are 3 pieces of a meteorite located throughout the map. The first is by the stairs when you start the level. The second is in the "boiler room." The third is in the "dressing room." Hit the prompt when next to the piece and your character will say a line about the meteor -- when all 3 pieces have been found, "115" by Elena Siegman will play. Also, on "Kino Der Toten," in the first room upstairs from where you start, there are 5 pictures on the right. Four of them are the characters you play as and one is blacked-out. You can examines these to hear your character say something about each one. Free repairs: ------------- By using this method, it is possible to repair any and all items to the player's current repair level without using any of you caps. To do this you, need the Confirmed Bachelor perk and enough caps to cover the repair cost of the item. When you arrive at the Mohave Outpost to get the pardon for the new sheriff of Primm, during the conversation with Major Knight a Confirmed Bachelor speech option is available. Select it, and whenever you do repairs through him, the item gets repaired to your repair level but the caps do not get deducted from your stockpile. This can be very useful when combined with any unlimited caps trick, and results in your player having all items at 100% condition (even things like the Fat Man, where replacement parts are difficult to find). How to find The most power full weapon of this game: ---------------------------------------------------- Submitted by: Mazid Email: [email protected] Search the map&find a place Called Crashed Vertibird.It was South Side of the map. U will find some robot Enemy In their&Also U Will find A destroyed Helicopter. Go&Search the helicopter U will find A Long type of weapon. It Called Telsa-BeatonPrototype. It was cause 165.dam&Its ammo is EC Pack. It was one of the most power full weapon of this game. If more help E-mail me. How to find hidden Allies or friends: ------------------------------------- Submitted by: Mazid Email: [email protected] In this game Some people Can travel with you help u Various ways they can be find. Here are the allies names&their place: ED-E = At the Primm(In entrance of Primm u see a dead post man in his left hand their is a door open it up to a table their is a broken robot repair it to get ED-E) Lily = At the Jacobstown.(She wearing a sunglass&a flower hat in her head) Raul = At the Black Mountain. (up of the mountain) Cass = At the Mojav Outpost. (In the Bar) Boone= At the Novac. (In his motel room or in the nearby toyshop) Rex = At the Strip North Gate. (In the Kings School of impersonation) Mich = At the 188 trading post. Go to this places&talk with this peoples to give you their perks. But remember you can travel with two of them per time. If any help e-mail me. Really Easy Caps from Gun Runners: ---------------------------------- The Gun Runners store on the east side of New Vegas has a locked fence and several guard blocking the entrance to the "factory." Pick the lock and the Gun Runners will begin firing at you. Kill them and loot their bodies for Combat Armor, Hunting Rifles and Combat Helmets. All of these items are worth money, and each Gun runner has about 1,500-2,000 Caps worth of loot on their person. Enter the building to find more Runners to slay. After doing this, approach the Vend-Tron robot at the Gun Runner shop, who has 8,000 Caps to burn, and sell it your loot. Now, travel far away, wait for three in-game days and return to the area to find the Gun Runners have respawned and are ripe for the "harvest." Dino Figurine Souvenir Easter Egg: ---------------------------------- The store owner says that he 'might' have an extra Dino figurine souveneer. Upon opening the back door (With a slight karma hit), you will find too many dino figurines (and those bomb souveneers, too)to count. You can take as many as you want with no karma deduction. He also has about 40-ish more in his house. Not much of an easter egg, but it is a funny joke. Win Big at Caravan: ------------------- You can stack the deck in your favor to win at Caravan virtually every time. A Caravan deck has a minimum of 30 cards -- which you can buy from merchants or find on dead bodies -- so you need to choose those that will get you between 22 and 26 consistently while also giving you defensive cards to use against your opponent. Here's a great setup. Take these cards with you: 10s 9s 8s 7s 6s Kings Jacks Aces 2 Jokers Jacks, Aces and Jokers are defensive plays. Use Jacks to remove cards from your opponent. Ace and Joker played will remove all cards of your Ace's suit (an Ace of Spades and Joker will remove all spades from the table). Kings will double whatever they are placed on. Optimally, 6+K+K = 24. Here's how to play to win: To open, lay down your highest or lowest cards first to start the 'base' of your caravan. 10+9+8=27 so don't use this combination. 6+7+8=21 so don't use this either (unless you put your Ace down after the 8 to make 22). But every play between is a winner. As stated above, 6+K+K=24 is also a winner. Using this strategy, you are virtually guaranteed to win each hand of caravan, no matter how high your luck! You can accumulate nearly unlimited items and caps by playing Caravan. Seek out vendors with lots of cash and items. Buy all the items you can afford off them, then challenge them to a few games of Caravan and win back all your money! Steal All 37 Gold Bars In "Dead Money" (DLC): --------------------------------------------- Note: You will need a few C4 and a Detonator for this exploit. In the final part of the game you will enter a vault with 37 gold bars weighing 35 pounds each. Each gold bar is worth 10.539 caps. Clearly you can not take them all -- unless you use this exploit. Enter the vault and the door will seal behind you. Take everything in the room that you want to including the 36 gold bars on the table to your right and the 1 gold bar on the overseers desk. Deactivate the security system and activate the computer on the desk. IMPORTANT: Only read "Vera", DO NOT access the file that shows up after you read it. Elijah will appear on the monitor, convince him to meet you in the vault. When the conversation ends leave the room immediately (it unlocks), and walk to the far right stairway. A blue force field will appear blocking your path, lay your C4 at the bottom of those stairs and then press your body against the blue force field in the doorway. When Elijah finishes speaking, for some reason you and he switch places. (You'll see what I mean) Make sure he is on or very near your C4. Detonate and leave the way you came. Congratulations you now have 37 Gold Bars worth a total of 389.943 Caps. How to find Golden Boxing Gloves: --------------------------------- Submitted by: Noor-A-Alam Location: Lucky 38 Casino You can find the Golden Boxing Gloves on the Casino floor at the Lucky 38 Casino. It will be at the VIP Bar above the Cashier room which is on the left side of the Casino when you enter. Thump-Thump location: --------------------- Thump-Thump is found in the location where all the ants are found, underneath the solar panels when you help the Boomers. It is a grenade launcher. Unlimited experience: --------------------- This trick yields unlimited experience, Stimpacks and doctor's bags. Get access to Helios One Power Station and have the quest "That Lucky Old Sun". When you have the option to choose how to reroute the power, select to do full region (emergency output level). Go out and re-aim the solar array panels, then return to Ignacio. Tell him you overpowered the station. He will reward you with 350 experience points, three Stimpacks, and two doctor's bags. The option will remain in place allowing you to do this repeatedly as many times as desired. Unlimited experience: --------------------- Upon meeting Mr. House the first time, in "The House Always Wins, I" mission, he will ask you to get his chip. If you have 50 Barter when he tells you the deal is 1,000 caps, refuse it. Keep refusing his offers after bartering until he tells you to come back. After you talk to him again, select the following choices: "Tell me your terms again?", then the Barter 50 choice "The chip is worth far more than that", then "Still not interested", and repeat. Chinese Stealth Armor location: ------------------------------- In Hoover Dam, go into the offices. In the offices, there is a room somewhere with radiation signs around it. In the room are barrels of goo. To the left is a stack of crates. One of the crates contains the armor. There are two sets, so you can make repairs. Easy experience points: ----------------------- You must have good Speech skill for this trick. At Camp McCarran, talk to Angela Williams, in the science lab. Choose the "I have some questions for you." followed by the, "What's your role here?" option. After she answers, choose the "What do you think of Dr. Hildren?" option. After she answers, choose "[Speech 25] He seemed focused on results. Maybe not so much on people." You will get 28 experience points each time you do this, and it can be repeated. How can U finish FNV esily: --------------------------- Submitted by: Mazid Email: [email protected] In FNV U can finish the game in Five ways: Here are The ways which can help U finish FalloutNV: MR.House =at Lucky38. CesearLegeion =at Caserslegeioncamp. NorthCaliforniaRepablic(NCR)=BY working progress with NCR. Yes;man =After killing mr.House&Workwith Yes;man. Brotherhoodofsteel =At Hidden Bunker. How to repair weapons esaily: ----------------------------- Submitted by: Mazid Email: [email protected] Naurally you can repair your on equipment on the fly IF you have a duplicate piece to salvage for parts, this is great but often difficult when you have some hard to find, or rare, weapons/armor. You can also use a workbench, with the necessary ingredients to make a 'weapon repair kit' but this only covers your weapons. Finally, early on in the game there is only one person or vendor NPC that I have found who can repair any of your equipment up to a point; Old Lady Gibson at the Gibson Scrapyard, her skill is at level 65. You can find the scrapyard due east of Goodsprings or just north of Novac. If your having trouble locating it just go south out of Goodspring into Primm, there you can locate ED-E the droid and a quest will activate directing you to the scrapyard in order to enable ED-E as a companion. Benny's suit and Maria: ----------------------- When you finally get the chance to choose how Benny dies kill him yourself, after you kill him you can loot his body and get his suit and a custom 9mm. The suit adds 5+ to your speech and barter skills, and Maria the 9mm does 13 damage, but you can sell it for 1000 caps. Replenish ammunition: --------------------- In the unpatched version of the game, wait in front of the gun runners for two to three days. The ammo, upgrades, and almost everything else will be restocked. This also works at Van Graffs. The items and amounts seem to be random. Achievements: ------------- Submitted by: Mazid Email: [email protected] Complete one of this to get this achievements points: New Kid - 10 : Reach 10th level. Up and Comer - 20 : Reach 20th level. The Boss - 30 : Reach 30th level. Ol' Buddy Ol' Pal 10 : Recruit any companion. The Whole Gang's Here 25 : Recruit all companions. Crafty 15 : Craft 20 items. Mod Machine 15 : Install 20 weapon mods. Walker of the Mojave 10 : Discover 50 locations. Master of the Mojave 25 : Discover 125 locations. Globe Trotter 25 : Discover all snow globes. You Run Barter Town 15 : Sell 10,000 caps worth of goods. Blast Mastery 15 : Cause 10,000 damage with Energy Weapons. Love the Bomb 15 : Cause 10,000 damage with Explosives. Lead Dealer 15 : Cause 10,000 damage with Guns. No Tumbler Fumbler 15 : Pick 25 locks. Stim-ply Amazing 15 : Heal 10,000 points of damage with Stimpaks. New Vegas Samurai 15 : Cause 10,000 damage with Melee Weapons. Jury Rigger 15 : Repair 30 items. Hack the Mojave 15 : Hack 25 terminals. Artful Pocketer 15 : Pick 50 pockets. Outstanding Orator 15 : Make 50 Speech challenges. Desert Survivalist 15 : Heal 10,000 points of damage with food. Old-Tyme Brawler 15 : Cause 10,000 damage with Unarmed weapons. Know When to Fold Them 10 : Win 3 games of Caravan. One Armed Bandit 10 : Play 10 spins of Slots. Little Wheel 10 : Play 10 spins of Roulette. Double Down 10 : Play 10 hands of Blackjack. Caravan Master 30 : Win 30 games of Caravan. The Courier Who Broke the Bank 30: Get banned from all the Strip's casinos. Hardcore 100 : Play the game from start to finish in Hardcore Mode. Ain't That a Kick in the Head 10: Complete Ain't That a Kick in the Head. They Went That-a-Way 25 : Complete They Went That-a-Way. Ring-a-Ding-Ding 25 : Complete Ring-a-Ding-Ding. The House Always Wins 30 : Complete The House Always Wins. For the Republic 30 : Complete For the Republic. Render Unto Caesar 30 : Complete Render Unto Caesar. Wild Card 30 : Complete Wild Card. All or Nothing 15 : Complete All or Nothing. Veni, Vidi, Vici 15 : Complete Veni, Vidi, Vici. Eureka! 15 : Complete Eureka! No Gods, No Masters 15 : Complete No Gods, No Masters. Come Fly With Me 20 : Complete Come Fly With Me. Talent Pool 20 : Complete Talent Pool. Return to Sender 20 : Complete Return to Sender. Arizona Killer 20 : Complete Arizona Killer. You'll Know It When It Happens 20: Complete You'll Know It When It Happens. G.I. Blues 20 : Complete G.I. Blues. That Lucky Old Sun 20 : Complete That Lucky Old Sun. Volare! 20 : Complete Volare! The Legend of the Star 20 : Complete The Legend of the Star. Replenish ammunition: --------------------- In the unpatched version of the game, wait in front of the gun runners for two to three days. The ammo, upgrades, and almost everything else will be restocked. This also works at Van Graffs. The items and amounts seem to be random. Really Easy Caps from Gun Runners: ---------------------------------- The Gun Runners store on the east side of New Vegas has a locked fence and several guard blocking the entrance to the "factory." Pick the lock and the Gun Runners will begin firing at you. Kill them and loot their bodies for Combat Armor, Hunting Rifles and Combat Helmets. All of these items are worth money, and each Gun runner has about 1,500-2,000 Caps worth of loot on their person. Enter the building to find more Runners to slay. After doing this, approach the Vend-Tron robot at the Gun Runner shop, who has 8,000 Caps to burn, and sell it your loot. Now, travel far away, wait for three in-game days and return to the area to find the Gun Runners have respawned and are ripe for the "harvest." Win Big at Caravan: ------------------- You can stack the deck in your favor to win at Caravan virtually every time. A Caravan deck has a minimum of 30 cards -- which you can buy from merchants or find on dead bodies -- so you need to choose those that will get you between 22 and 26 consistently while also giving you defensive cards to use against your opponent. Here's a great setup. Take these cards with you: 10s 9s 8s 7s 6s Kings Jacks Aces 2 Jokers Jacks, Aces and Jokers are defensive plays. Use Jacks to remove cards from your opponent. Ace and Joker played will remove all cards of your Ace's suit (an Ace of Spades and Joker will remove all spades from the table). Kings will double whatever they are placed on. Optimally, 6+K+K = 24. Here's how to play to win: To open, lay down your highest or lowest cards first to start the 'base' of your caravan. 10+9+8=27 so don't use this combination. 6+7+8=21 so don't use this either (unless you put your Ace down after the 8 to make 22). But every play between is a winner. As stated above, 6+K+K=24 is also a winner. Using this strategy, you are virtually guaranteed to win each hand of caravan, no matter how high your luck! You can accumulate nearly unlimited items and caps by playing Caravan. Seek out vendors with lots of cash and items. Buy all the items you can afford off them, then challenge them to a few games of Caravan and win back all your money! Golden Boxing Gloves: --------------------- Go to the Lucky 38 Casino. The Golden Boxing Gloves can be found at the VIP Bar above the cashier room, which is on the left side of the casino when you enter. Reloading: ---------- The cases you get are where the ammo gets filled into on the reloading table. The hulls are the outside of the guns themselves. The lead is the metal that makes the bullet itself. The powder is for the ammo (goes inside of the cases). The primer is the object that is pushed into the bullet in the bottom to close it up on the reloading table. No reset timer for roulette games: ---------------------------------- Actively play roulette. While doing so, load your last saved game. If done correctly, you should be able to immediately play roulette again after loading the saved game. This is useful for minimizing the amount of lost chips and maximizing winnings. Note: This was done at the Ultra Luxe. Start with two 9mm SMGs: ------------------------ In the beginning of the game when you are being awakened by Doctor Mitchell, when you test at the Vit-o-matic, move your intelligence to 10, or when you choosing skills, choose Repair. Note: You need at least 25 points in Repair. Go to the Sunset Sasparilla crate with the broken 9mm SMG and pick it up. Repair it while repeatedly tapping [Confirm/Activate]. You will be able to repair it again. The game will glitch and you will obtain 20 experience points as well as two 9mm SMGs. Mysterious Revolver location: ----------------------------- Go to the tops and start the quest "Talent Pool". Find the guitarist in the middle of nowhere. Ask him to join, and as a form of payment in the dialogue options he will give you a 44. revolver called "Mysterious Revolver", which makes the short songs you hear with the mysterious stranger when drawn and holstered. Note: This may require Barter skill 45+. Spacesuit location: ------------------- Go to the REPCONN rocket factory where the mission "Come Fly With Me" takes place. Go to the basement where Chris goes when they are about to launch the rocket and asks for spare parts. In this room to the left side as you enter is a shelf with an orange suit and a helmet that resembles a fish bowl. Pick them up. When you wear them they look like something out of a 1960's comic book. It gives a good amount of RAD resistance, but has a low DT and breaks easily. Tesla Cannon Prototype location: -------------------------------- Go to the crashed vertibird located at the south of the map, in about the middle. This will require two companions and a lot of firepower, or a couple of stealth boys and a high sneak skill. The crash is surrounded by hardened Sentrybots and hardened Mister Gutsies who are hostile towards you. Inside the wreck are some of skeletons and a Tesla Cannon with orange electricity inside (the core is orange). It has an after-effect of damage for awhile after being fired. Test it on the robots or the ghouls from the nearby nuclear crater. Easy Cottonwood Cove clearing: ------------------------------ Go to the Cottonwood Overlook. Get closer to Cottonwood Cove and you will see a truck leaning over the edge filled with irradiated barrels. If you have Lockpick 50, you can open the door and flood the town with radiation, killing all the soldiers and the slaves (including Aurelius of Phoenix, the centurion). Note: You do not lose Karma, gain any reputation, the NPCs do not become hostile and Cursor (the person who takes you to the fort) puts on an advanced radiation suit, and thus survives and is the only one in the outposts remaining. Monty Python's Life Of Brian reference: --------------------------------------- Take the Weird And Wacky trait at the start of the game, then go to Cottonwood Cove. Go to behind the office of Aurelius of Phoenix. Notice that "Romanes eunt Domus" is written in red see on the walls. This is a reference to Monty Python's Life Of Brian, when he is asked to write "Romans go home" on the palace walls in Latin and gets it wrong. Mercy grenade machinegun location: ---------------------------------- Go to Dead Wind Cavern, in the middle-south of the map. Inside are a lot of Deathclaws, including the Legendary Deathclaw. Go directly to the last section of the cave to where the Legendary Deathclaw is found. There should be a Brotherhood of Steel Paladin lying dead. Next to his body a grenade machine gun (40mm grenade) named "Mercy". The paladin has 40mm grenades and incendiary grenades. Note: Before you try to collect it, recruit two companions and get big guns for yourself and your partner, in addition to a lot of stimpaks. CZ57 Avenger location: ---------------------- Go to Devils Throat in the northeast of the map. In the middle of the crater is a truck. Inside is a dead prospector, and next to him is the CZ57 Avenger minigun with a pack of ammo. Also, next to the prospector are two or three empty jet inhalers. On his body is a Party Hat, Authority Glasses, Reinforced Combat Armor and some other items. Note: The Party Hat and Authority Glasses are unique apparel items. Easy Artful Pocketer achievement or trophy: ------------------------------------------- This trick can be done before or after you have cleared the quests in Nipton. Inside the Nipton General Store is an NPC named "Boxcar". Because the Legion has broken his legs, he cannot chase after you have picked his pocket, nor will he fight back. You can repeatedly enter and exit out of the general store if caught and place items in Boxcar's inventory, then steal them back until you have earned the achievement or trophy. If you do not want infamy with the Powder Gangers, create a new saved game before doing this trick. Repairing weapons for free: --------------------------- Sell any weapon that is broken to the Gun Runners. You will receive 0 caps. Accept the sale, and then buy it back for 0 caps. It will be fully repaired for free. Easy "Caravan Master" achievement or trophy: -------------------------------------------- While traveling the desert, purchase every 6, 10, Jack, and King you can. Kings double the card they are placed on. For example, if you start with a 10 and place a King on it, it becomes a 20. Then, place a 6 on top and that pile is done. Repeat the process for the other two piles. Jacks forces a player to discard whatever card it is placed on. You can use Jacks to delay your opponent or remove Kings that CPU may have put on your piles to set your count over 26. Other combinations to reach 26 within three cards also works well. For example, an 8, 9, and King. If your opponent seems to have a lot of face cards, skip them and find an easier challenge. Many traders will play Caravan if asked. Easy "Love the Bomb" achievement or trophy: ------------------------------------------- Although using a Fatman or another atomic weapon is ideal for earning this achievement or trophy, there is a less costly method. Reach at least level 20 and do the "Radio Black Mountain" quest. You will be able to use Arianna (special rocket-launcher) which does several hundred points of damage per shot. Easy hacking: ------------- To always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully. Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. Item ID Codes: -------------- Written by Alvarez * Weapons * Armor * Ammunition * Perks * Item ID Codes * General Console commands Add # of sunset sarsaparilla blue star bottle caps – player.additem 00103b1c add # special points – addspecialpoints # Add Debug MegaPistol (Most powerful pistol.) – player.additem 001465A6 1 Add Perks – player.addperk (perkcode) Advance one level – advlevel All mapmarkers – tmm 1 Bottle caps – player.additem 000000F (number of caps) change all face options – ShowPlasticSurgeonMenu change all hair options – ShowBarberMenu Change faction reputation – SetReputation [Faction ID] [0/1] [1-100] changes leve to #, doesn’t affect anything else. – player.setlevel # Changes sex – SexChange Closes All Menus – CloseAllMenus Create gamesave with desired title – Save [what you want the save to be called] Debug-like filter/mode – tcg Gives x karma points(use negative values for negative karma) – RewardKarma x God mode – tgm Increase the Gamespeed of all NPCs & the User (Default is 4) – setgs fmoverunmult # Increases maximum carry weight by number specified – player.modav carryweight # Infinite health – tdm Kill every NPC in area – killall Kill selected NPC or enemy – kill No clipping – tcl Opens door without unlocking it. – activate Perfect VATS Aiming – SetGS fVATSHitChanceMult 100 Player can wear power armor – setpccanusepowerarmor 1 Player health and Limb Health will be restored – player.resethealth Quits game fast. – QQQ Remove Perk – player.removeperk [Perk ID] Removes all items of selected NPC – removeallitems Repair items. – player.srm Restore health and limb health – player.reset health Resurrect selected dead NPC or enemy – resurrect Save and quit – saq Set ownership of selected item – Set Ownership Set S.P.E.C.I.A.L. level – setspecialpoints [number 1-10] Set skill level – modpcs [skill name] [number 1-100] Set the scale of a NPC ( 1 = normal) -setscale 1 Set the scale of yourself ( 1 = normal ) -player.setscale 1 Sets ownership to a item(must select item first) – setownership Sets player jump height (default is 64) – setgs fJumpHeightMin # Sets skill level to #. Max 100. this sets all skill bonuses but those from gear, tag skills, or attributes. – player.setav <SKILL> # Sets your currently equipped weapon’s condition to 100. – player.setweaponhealthperc 100 Teleports player to quest target – movetoqt Toggle detection – tDetect Toggle Free Camera Mode – tfc Toggle gore – bDisableAllGore=0/1 Toggle leaves – tlv Toggles fog of war in local map – tfow Toggles Grass display – tg Unlocks any selected physical lock (doors, chests, etc) and terminals. Unlocks door, safe or computers.
Источник: http://www.cheatbook.de/files/falloutnewvegas.htm

All New Vegas Quests, Sorted

Overview

For masochistic people that like to complete every single quest possible, as efficiently as possible.Side quests are listed in alphabetical order.http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests

Tutorial & Main Storyline

Ain’t That a Kick in the Head
Vault 21 Jumpsuit, Pip-Boy, 18 caps, 6 bobby pins, various possible items depending on character build
50 caps, Varmint Rifle, 30 5.56mm Rounds. Possible extra 60 5.56mm rounds. Possible 50 XP + Goodsprings fame from saving settler from geckos.
By a Campfire on the Trail

Mr. House

600 XP, 1000 caps, Lucky 38 Presidential Suite
The House Always Wins III
250 XP, NCR/Legion infamy
Nothing. Completing this quest makes NCR or Legion endings unachievable.
Brotherhood of Steel infamy
The House Always Wins VII

Yes Man / Independent

Wild Card: Ace in the Hole
Wild Card: Change in Management
300 XP, some NCR/Legion infamy, one dead Mr. House.
Wild Card: You and What Army?
Legion infamy. Completing this quest makes NCR or Legion endings unachievable.
Wild Card: Finishing Touches
You’ll Know It When It Happens
1000 XP, NCR fame. (This quest is an optional objective in Wild Card: Finishing Touches.)

NCR

200 XP, between 300 and 500 caps, NCR fame
1300 XP, 600 caps, either NCR fame or NCR infamy depending on how you complete the quest.
475 XP, NCR fame. Completing this quest makes Legion and Mr. House endings unachievable.
You’ll Know It When It Happens
1000 XP, NCR fame (This quest is part of For the Republic.)

Caesar’s Legion

500 XP, Legion fame, NCR infamy. Completing this quest makes NCR and Mr. House endings unachievable.
1000 XP, 10 Legion Aureus

Side Quests

1600 XP, 1500 caps, Pew Pew
Great Khans fame, Turbo recipe/250 caps, 750 caps, Khan Trick
Back in Your Own Backyard
150 XP, 50 caps, NCR fame, Legion infamy
White Glove Society fame. 100 XP/250 caps OR 500 XP/500 caps + The Strip fame.
600 XP, Van Graff combat armor, 1000 caps, Cass will die if you complete this quest and will no longer be available as a companion.
Bitter Springs Infirmary Blues
2 Stimpaks, 4 Rad-X, 4 RadAway, NCR fame
1650 XP, 5200 caps, Dinner Bell, hunting revolver, hunting rifle, possible sex with Red Lucy
100 XP, Powder Gangers fame
300 XP, NCR fame and/or Great Khans fame
Can You Find it in Your Heart?
200 XP, 100 caps, NCR fame, service rifle, 72 5.56mm AP rounds, 2 weapon repair kits, 2 caravan lunches
950 XP, 1250 caps, The Strip fame
Climb Ev’ry Mountain
150 XP, possible Legion fame
Manny Vargas/No-Bark Noonan
600 XP, 300 caps, Freeside fame, player housing in Atomic Wrangler
Don’t Make a Beggar of Me
100 XP/150 caps, Great Khans fame, various chems OR 100 XP, NCR fame, positive karma
500 XP/200 caps, NCR fame OR 500XP/150 caps, Legion fame
Brotherhood of Steel membership, T-45d power armor, Power Armor Training
500 to 1500 XP, Freeside fame, one favor from The King
Goodsprings fame, Powder Gangers infamy
500 XP, Followers of the Apocalypse fame
400 caps or 50 Gomorrah chips, Pimp-Boy 3 Billion, The Strip fame
I Don’t Hurt Anymore
300 or 200 XP, 100 caps, 1 Mentats, 1 Psycho, and 1 Buffout.
Colonel Hsu/Vulpes Inculta
600 XP, 250 caps, and NCR fame OR 550 XP, 150 caps, and Legion fame
Keep Your Eyes on the Prize
Frank Weathers/Mrs. Weathers
1000 XP, 50 caps OR 300 XP, 50 caps
Deputy Beagle/Johnson Nash
300 XP, NCR fame, positive karma
150 XP, 100 caps, 1st Recon Beret, Boone as a companion
375 XP, possible 400 caps
100 XP, 500 caps, NCR fame
Major Polatli/Quartermaster Mayes
300 XP, NCR fame, Liberator
Powder Ganger fame, Goodsprings infamy
1000 XP, 1400 caps, Brotherhood of Steel fame, Brotherhood of Steel safehouse key
550 XP, 150 caps, The Strip fame
Brotherhood of Steel membership, T-45d power armor, Power Armor Training
Fantastic/Lieutenant Haggerty
350 XP, NCR fame or Followers of the Apocalypse fame, possible Big Book of Science, stimpaks, doctor’s bags
The Moon Comes Over the Tower
500 XP, Followers of the Apocalypse fame
Key to MP confiscated goods trunk
1200 or 1500 XP, 1200 or 2000 caps
750 caps, 300 XP, NCR fame
350 XP, possible 2500 or 3000 caps
500 XP, Boomer flightsuit, Boomers helmet, Boomers fame
450 XP, 150 or 400 caps, Freeside fame
300 XP, Legion fame, Liberator
250 XP, 250 caps, service rifle
100 XP, various random weapons
Why Can’t We Be Friends?
300 XP, Powder Gangers fame
300 XP, 470 caps, Boomers fame

Companion Quests

500 XP, Calm Heart perk for Cass or Hand of Vengeance perk for Cass and NCR infamy
I Forgot to Remember to Forget
500 XP, 1st Recon survival armor for Boone or 1st Recon assault armor for Boone
1000 XP, Bonds of Steel perk for Veronica or Causeless Rebel perk for Veronica
500 XP, Remnants power armor, Power Armor Training, possible Gannon family tesla armor
Nothin’ But a Hound Dog
Rex as a companion, and one of three different perks for Rex

Dead Money

Sierra Madre Grand Opening!
Holorifle, Dead Money Jumpsuit
Find Collar 8: “Dog”
Find Collar 12: Christine
200 XP, Christine as a companion
Find Collar 14: Dean Domino
Dean Domino as a companion
Curtain Call at the Tampico
37 gold bars, DLC completion

Honest Hearts

Happy Trails Expedition Broadcast
Bighorners of the Eastern Virgin
Variable XP, .45 Auto Pistol, War Club
Civilized Man’s Burden
Variable XP, She’s Embrace
Variable XP, Honest Hearts footlocker, DLC completion
Variable XP, Honest Hearts footlocker, DLC completion

Old World Blues

Midnight Science Fiction Feature!
Variable XP, possible Sonic Emitter, K9000 cyberdog gun, various caps and ammo
X-2: Strange Transmissions!
Gabriel’s Bark frequency for Sonic Emitter
X-13: Attack of the Infiltrator!
X-8 Research Center terminal
Variable XP, DNAgent perk
Upgraded Stealth Suit Mk. II
All My Friends Have Off Switches
Sink Central Intelligence Unit
Upgrades to Sink services
Sink Central Intelligence Unit
Variable XP, Sonic Emitter frequencies, Sink farming capabilities
Variable XP, several new quests
A Brain’s Best Friend
Variable XP, 1 scrap metal, 1 scrap electronics
Various energy weapons ammo
Big Mountain Transportalponder, DLC completion

Lonesome Road

5,000 XP, Lonesome Road footlocker, 1 SPECIAL point, Brotherhood of Steel fame, Followers of the Apocalypse fame, DLC completion.
5,000 XP, Lonesome Road footlocker, 1 SPECIAL point, access to Long 15 and/or Dry Wells, NCR fame/Legion infamy or vice versa, possible Boomers/Powder Gangers fame, DLC completion.
Источник: https://steamsolo.com/guide/all-new-vegas-quests-sorted-fallout-new-vegas/
Is there a code for that, since I can't just add it to my own inventory and just give it to him?
I finished his quest and got him the survival armor, but I would rather give him the assault armor if possible.
The two armours are only visually different, so it doesn't make any real difference which he has.

However, you can open the console, select Boone and type "additem 140c39".

I'm bored of signatures now.

I know they are only visually different. That is the point. I like the way the assault armor looks.

Anyway, thanks for the assistance, but the code is not working.

When I select Boone and type additem 140c39 I get "missing parameter count"

From: alucard dracula

1st Recon assault armor

FONV BooneAssaultArmor.png
Icon leather armor.png

 

Gametitle-FNV.png
Gametitle-FNV.png

The 1st Recon assault armor is a piece of armor in Fallout: New Vegas.

Characteristics

The 1st Recon assault armor provides a Damage Threshold of 15 and can be repaired with NCR armor. The armor is exclusive to Boone and will not count against his carrying capacity. This armor is a darker version of the standard NCR trooper armor with a First Recon patch on the sleeve, no NCR emblem on the breastplate, and pants similar to the merc grunt outfit or wasteland doctor fatigues.

Location

Obtained after completing his side quest I Forgot to Remember to Forget, if he becomes vengeful over his past.

Notes

  • The armor can be obtained by using the console commandsplayer.additem 00140c39 1 and then player.equipitem 00140c39. However, since the armor was intended to be unobtainable, equipping it causes the red facewrap to clip into the 1st-person camera while wielding one-handed guns.
  • In the Prima GamesOfficial Game Guide, it mentions that this armor (along with the 1st Recon survival armor), can be obtained by taking it out of Boone's inventory. However, this is not the case, as it can only be obtained via console commands.
  • The vault-boy icon shows him wearing leather armor, despite it being NCR-type armor.
Источник: https://fallout.fandom.com/wiki/1st_Recon_assault_armor

: Fallout new vegas 1st recon assault armor

JOSE FELICIANO OFFICIAL WEBSITE
Fallout new vegas 1st recon assault armor
Fallout new vegas 1st recon assault armor

Fallout New Vegas: How to Help Craig Boone Come to Terms With His Past

In your travels across the Mojave Wasteland in Fallout: New Vegas, you’ll eventually meet one of the series' most tragic figures, Craig Boone. Boone is easily one of Fallout's most useful companions, but personal losses have made him bitter and hardened to most around him.

A retired NCR military 1st Recon Sharpshooter, Boone resides in the town of Novac as a guard assigned to the night shift. He used to live there with his wife, but she was kidnapped by members of Caesar's Legion with the help of a Novac resident. After helping him to identify the traitor and getting justice, players will have the option of recruiting him on your journey by suggesting they go after the Legion.

Related: Fallout New Vegas: Why Siding With Mr. House Is the BEST Ending

In order to start Boone’s companion quest, “I Forgot to Remember to Forget,” you’ll need to accumulate five history points when traveling with Boone. These points can be gained mainly by attacking Legion forces and leaders, as well as helping prisoners and slaves. Keep in mind that if you’ve already done all of these actions before recruiting Boone, it’ll be impossible to start the quest without using console commands.

The first action that can be taken is to kill Vulpes Inculta, the leader of the Legion’s Frumentarii division. He will first appear at Nipton with an entourage of legionaries but will appear again in the New Vegas Strip and at Caesar’s side in Fort. Killing Vulpes nets one history point, and if done on the Strip, the Securitrons will not become hostile. At the Legion-held settlement of Nelson, three NCR soldiers are being crucified that you can either mercy kill or free. Killing the hostages will give you one point while freeing them will reward two points. If you prefer to free the hostages, it's best to aid the NCR and their side quest “Restoring Hope,” in which NCR soldiers will assist in the attack on Nelson, making the rescue easier.

Related: Ambitious Fallout Mod Plans to Deliver Best Star Wars Game Yet

At the Legion stronghold of Cottonwood Cove to the south-east, completing the NCR quest “Eye for an Eye” and killing every Legion soldier in the camp will reward two points. At Camp McCarran, players can gain one point during the quest “I Put a Spell on You” by either killing the Legion spy in the act or disarming the bomb for the monorail. You can also gain a point by killing a captured Legion prisoner of war. Two points can be gained at a location marked the Legion Raiding Camp by freeing two captive powder gangers intended as slaves. And if you’re feeling brave, players can also decide to kill Caesar at the Fort with Boone present, which rewards two points.

After some of these events, depending on how you handle them, Boone will initiate dialogue that affects their disposition towards the Courier. It’ll also give players a glimpse into his tragic past, including his guilt for taking part in the Bitter Springs Massacre and his mercy killing of his own wife after she was sold into slavery. For Boone to initiate dialogue about Bitter Springs, the Courier must have both gained Boone's loyalty and talked to either Manny Vargas in Novac or Bitter-Root at Camp McCarran. After passing a Speech check of 30 or better, the Courier may suggest going back to Bitter Springs to face his demons. Boone will initially refuse, but after a while, will approach the Courier, saying he’s reconsidered about revisiting the area.

Related: Fallout: New Vegas - Every Faction, Explained

Bitter Springs is found in the north-eastern section of the map fallout new vegas 1st recon assault armor is now a refugee center controlled by the NCR. Once players arrive with Boone, he’ll suggest making their way to Coyote Ridge, where he and his squad were positioned and fired on the Great Khan civilians fleeing the NCR’s attack. He’ll then ask if they can spend the night camped at the Ridge.

A few in-game hours will pass until Boone wakes you up, alarmed. A Legion raiding party is making its way to attack Bitter Springs that you’ll need to help defend. The attacking forces will come in three waves and largely consist of recruits and mongrels. Friendly fire might be a problem with NCR soldiers and refugees all over the camp, so make sure not to use explosive weapons and try to take out most Legionaries before they get close to the camp. If you complete the local side quest “No, Not Much,” more NCR soldiers will be present to help defend the camp.

Once all three waves have been eradicated, Boone will speak to the player, surprised and frustrated that he survived the battle. Near the end of the conversation, players can choose between two dialogue options that either give Boone his 1st Recon Survival Armor or his 1st Recon Assault Armor, though the only difference is their cosmetics. Your choice will also decide Boone’s ending slides after finishing the game, with him either making amends for his actions or becoming vengeful.

Keep Reading: The Five RAREST Events in Fallout: New Vegas

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Robert Koumarelas is a writer, video and photo editor. Graduating from Fallout new vegas 1st recon assault armor College for Journalism, covering and writing about great stories has become as much passion as a career. Video games are not just a fun hobby for him, but a legitimate form of art and story telling that engages fans.

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Источник: https://www.cbr.com/fallout-new-vegas-boone-companion-guide/

All New Vegas Quests, Sorted

Overview

For masochistic people that like to complete every single quest possible, as efficiently as possible.Side quests are listed in alphabetical order.http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests

Tutorial & Main Storyline

Ain’t That a Kick in the Head
Vault 21 Jumpsuit, Pip-Boy, fallout new vegas 1st recon assault armor caps, 6 bobby pins, various possible items depending on character build
50 caps, Varmint Rifle, 30 5.56mm Rounds. Possible extra 60 5.56mm rounds. Possible 50 XP + Goodsprings fame from saving settler from geckos.
By a Campfire on the Trail

Mr. House

600 XP, 1000 caps, Lucky 38 Presidential Suite
The House Always Wins III
250 XP, NCR/Legion infamy
Nothing. Completing this quest makes NCR or Legion endings unachievable.
Brotherhood of Steel infamy
The House Always Wins VII

Yes Man / Independent

Wild Card: Ace in the Hole
Wild Card: Change in Management
300 XP, some NCR/Legion infamy, one dead Mr. House.
Wild Card: You and What Army?
Legion infamy. Completing this quest makes NCR or Legion endings unachievable.
Wild Card: Finishing Touches
You’ll Know It When It Happens
1000 XP, NCR fame. (This quest is an optional objective in Wild Card: Finishing Touches.)

NCR

200 XP, between 300 and 500 caps, NCR fame
1300 XP, 600 caps, either NCR fame or NCR infamy depending on how you complete the quest.
475 XP, NCR fame. Completing this quest makes Legion and Mr. House endings unachievable.
You’ll Know It When It Happens
1000 XP, NCR fame (This quest is part of For the Republic.)

Caesar’s Legion

500 XP, Legion fame, NCR infamy. Completing this quest makes NCR and Mr. House endings unachievable.
1000 XP, 10 Legion Aureus

Side Quests

1600 XP, 1500 caps, Pew Pew
Great Khans fame, Turbo recipe/250 caps, 750 caps, Khan Trick
Back in Your Own Backyard
150 XP, 50 caps, NCR fame, Legion infamy
White Glove Society fame. 100 XP/250 caps OR 500 XP/500 caps + The Strip fame.
600 XP, Van Graff combat armor, 1000 caps, Cass will die if you complete this quest and will no longer be available as a companion.
Bitter Springs Infirmary Blues
2 Stimpaks, 4 Rad-X, 4 RadAway, NCR fame
1650 XP, 5200 caps, Dinner Bell, hunting revolver, hunting rifle, possible sex with Red Lucy
100 XP, Powder Gangers fame
300 XP, NCR fame and/or Great Khans fame
Can You Find it in Your Heart?
200 XP, 100 caps, NCR fame, service rifle, 72 5.56mm AP rounds, 2 weapon repair kits, 2 caravan lunches
950 XP, 1250 caps, The Strip fame
Climb Ev’ry Mountain
150 XP, possible Legion fame
Manny Vargas/No-Bark Noonan
600 XP, 300 caps, Freeside fame, player housing in Atomic Wrangler
Don’t Make a Beggar of Me
100 XP/150 caps, Great Khans fallout new vegas 1st recon assault armor, various chems OR 100 XP, NCR fame, positive karma
500 XP/200 caps, NCR fame OR 500XP/150 caps, Legion fame
Brotherhood of Steel membership, T-45d power armor, Power Armor Training
500 to 1500 XP, Freeside fame, one favor from The King
Goodsprings fame, Powder Gangers infamy
500 XP, Followers of the Apocalypse fame
400 caps or 50 Gomorrah chips, Foreclosed homes for sale dc 3 Billion, The Strip fame
I Don’t Hurt Anymore
300 or 200 XP, 100 caps, 1 Mentats, 1 Psycho, and 1 Buffout.
Colonel Hsu/Vulpes Inculta
600 XP, 250 caps, and NCR fame OR 550 XP, 150 caps, and Legion fame
Keep Your Eyes on the Prize
Frank Weathers/Mrs. Weathers
1000 XP, 50 caps OR 300 XP, 50 caps
Deputy Beagle/Johnson Nash
300 XP, NCR fame, positive karma
150 XP, 100 caps, 1st Recon Beret, Boone as a companion
375 XP, possible 400 caps
100 XP, 500 caps, NCR fame
Major Polatli/Quartermaster Mayes
300 XP, NCR fame, Liberator
Powder Ganger fame, Goodsprings infamy
1000 XP, 1400 caps, Brotherhood of Steel fame, Brotherhood of Steel safehouse key
550 XP, 150 caps, The Strip fame
Brotherhood of Steel membership, T-45d power armor, Power Armor Training
Fantastic/Lieutenant Haggerty
350 XP, NCR fame or Followers of the Apocalypse fame, possible Big Book of Science, stimpaks, doctor’s bags
The Moon Comes Over the Tower
500 XP, Followers of the Apocalypse fame
Key to MP confiscated goods trunk
1200 or 1500 XP, 1200 or 2000 caps
750 caps, 300 XP, NCR fame
350 XP, possible 2500 or 3000 caps
500 XP, Boomer flightsuit, Boomers helmet, Boomers fame
450 XP, 150 or 400 caps, Freeside fame
300 XP, Legion fame, Liberator
250 XP, 250 caps, service rifle
100 XP, various random weapons
Why Can’t We Be Friends?
300 XP, Powder Gangers fame
300 XP, 470 caps, Boomers fame

Companion Quests

500 XP, Calm Heart perk for Cass or Hand of Vengeance perk for Cass and NCR infamy
I Forgot to Remember to Forget
500 XP, 1st Recon survival armor for Boone or 1st Recon assault armor for Boone
1000 XP, Bonds of Steel perk for Veronica or Causeless Rebel perk for Veronica
500 XP, Remnants power armor, Power Armor Training, possible Gannon family tesla armor
Nothin’ But a Hound Dog
Rex as a law com citizen, and one of three different perks for Rex

Dead Money

Sierra Madre Grand Opening!
Holorifle, Dead Money Jumpsuit
Find Collar 8: “Dog”
Find Collar 12: Christine
200 XP, Christine as a companion
Find Collar 14: Dean Domino
Dean Domino as a companion
Curtain Call at the Tampico
37 gold bars, DLC completion

Honest Hearts

Happy Trails Expedition Broadcast
Bighorners of the Eastern Virgin
Variable XP. 45 Auto Pistol, War Club
Civilized Man’s Burden
Variable XP, She’s Embrace
Variable XP, Honest Hearts footlocker, DLC completion
Variable XP, Honest Hearts footlocker, DLC completion

Old World Blues

Midnight Science Fiction Feature!
Variable XP, possible Sonic Emitter, K9000 cyberdog gun, various caps and ammo
X-2: Strange Transmissions!
Gabriel’s Bark frequency for Sonic Emitter
X-13: Attack of the Infiltrator!
X-8 Research Center terminal
Variable XP, DNAgent perk
Upgraded Stealth Suit Mk. II
All My Friends Have Off Switches
Sink Central Intelligence Unit
Upgrades to Sink services
Sink Central Intelligence Unit
Variable XP, Sonic Emitter frequencies, Sink farming capabilities
Variable XP, several new quests
A Brain’s Best Friend
Variable XP, 1 scrap metal, 1 scrap fallout new vegas 1st recon assault armor energy weapons ammo
Big Mountain Transportalponder, DLC completion

Lonesome Road

5,000 XP, Lonesome Road footlocker, 1 SPECIAL point, Brotherhood of Steel fame, Followers of the Apocalypse fame, DLC completion.
5,000 XP, Lonesome Road footlocker, 1 SPECIAL point, access to Long 15 and/or Dry Wells, NCR fame/Legion infamy or vice versa, possible Boomers/Powder Gangers fame, DLC completion.
Источник: https://steamsolo.com/guide/all-new-vegas-quests-sorted-fallout-new-vegas/

What are the exact triggers for initiating companion quests in Fallout: New Vegas?

So, this varies wildly by companion, but I'll try to run down all of them.

Ed-E

Quest: Ed-E My Love

Trigger: Recruit Ed-E, then speak to Johnson Nash fallout new vegas 1st recon assault armor Primm, either in his shop (after installing a new Sheriff), or at the Vicki and Vance (when you first arrive in town).

Reward: If you send Ed-E to the Brotherhood of Steel, he'll receive an upgrade to his armor (+8DT), if you send him to the Followers, they'll a-charge up his lazors (~+50% damage, exact amount unconfirmed).

Notes: Ed-E's companion quest require that the robot 'overhear' conversations with certain key NPCs about topics such as the Enclave, Pre-War Technology, etc. There is also an inherent time delay between the triggers - you can not trigger Log 2 until 9 days after Log 1, and you will not hear from Lorenzo or Martimer for 2 days after that.

Rex

Quest: Nothin' But a Hound Dog

Trigger: This quest is acquired as you recruit Rex. Just speak to The King about Rex, then Julie Farkas over at the Old Mormon Fort, and then return to The King with the news that Rex can be healed. Rex is now recruited as a companion, and you'll have this quest, to take him to Jacobstown, in your log.

Reward: If you give Rex Violetta's Brain, he'll receive a speed increase. Rey's Brain increases his attack. Lupa's brain increases his max health.

Notes: You can also use an NCR Guard Dogs brain for this quest, but Rex will gain no additional perk if you do so. Lupas brain is currently bugged - it increases Rexes current health by 100, but not his maximum - once he takes 100 damage, the benefit is gone forever.

Cass

Quest: Heartache By the Numbers

Trigger: Talk to Cass at the Mojave Outpost. That's it. She won't join you, and you won't be able to begin working on this quest in earnest however, until you've completed the first few objectives of You Can Depend On Me, bought out Cassidy Caravans, and actually recruited Cass as a companion.

Reward: If you turn McLafferty and the Van Graffs in to the authorities with evidence, Cass will gain the Calm Heart perk (+50 HP). If you instead kill both, she'll gain the Hand of Vengeance perk (+15% damage with Guns).

Notes: Calm Heart appears to have the same bug as Lupas brain does for Rex - it increases current, rather than maximum health.

Raul

Quests: Crazy, Crazy, Crazy(to Recruit), Old School Ghoul(Unmarked quest to 'upgrade' Raul)

Trigger: To trigger Crazy, Crazy, Crazy, simply go to Black Mountain. Neil will introduce himself and the quest will be added to your log. Once Best Friend Tabitha is dealt with, Raul will be free to join you. Old School Ghoul will never appear in your log. To complete it, you simply need to introduce Raul to Ranger Andy, Corporal Sterling, and Loyal, and talk to Raul fallout new vegas 1st recon assault armor each.

Reward: After completing Old School Ghoul, you can have a conversation with Raul about his role in the world, and his wild 'youth'. If you convince him to return to his gunslinging days, he'll gain the Old Vaquero perk, increasing his attack speed with Revolvers and Lever-Action firearms by 33%. He'll also put on his old Cowboy outfit. If you instead convince him that his mechanical skills are more useful, his Regular Maintenance perk will be upgraded to Full Maintenance - reducing the rate at which equipment decays by 75%. He'll also incorporate some armored padding into his Petro-Chico jumpsuit.

Notes: The triggers for Old School Ghoul can be inconsistent - particularly, if you've ever spoken to Ranger Andy before meeting Raul, the dialog will sometimes not trigger. As of now, the only way known to get around this is to use the console on the PC. See the wiki for full details.

Boone

Quest: I Forgot to Remember to Forget

Trigger: Boone probably has the toughest Companion Quest to trigger. In order to get him to open up to you about what happened at Bitter Springs and begin this quest, you need to gain 5 'trust points' with Boone. The easiest way to gain these points is killing Legion with Boone as a companion. Lots and lots of Legion. Specifically, you can gain:

  • 3 points at Camp McCarran. 1 point if, when interrogating the Legion prisoner, he 'accidentally' dies, and another 2 during I Put a Spell on You - 1 for killing the spy, and 1 for defusing the bomb.
  • 2 points for rescuing the Powder Ganger hostages to complete the quest Booted
  • 2 points for killing everyone at Cottonwood Cove to complete Eye for an Eye
  • 1 point for mercy killing the crucified soldiers in Nelson during Back in Your Own Backyard - 2 points for saving them instead.
  • 1 point for killing Vulpes Inculta
  • 2 points for killing Caesar
    As you gain points, speak to Boone regularly (read: every time you gain a point) to have him open up and discuss more of his past. Be sure to speak to either Manny Vargas in Novac or Sergeant Bitter-Root at McCarran about Bitter Springs. Eventually Boone will tell you about Bitter Springs and this quest will go into your log.

Reward: Boones default armor upgrades to 1st Recon Survival or 1st Recon Assault Armor (depending on conversation fallout new vegas 1st recon assault armor. The difference is purely cosmetic - both offer a DT of 15.

Veronica

Quest:I Could Make You Care

Trigger: As with Boone, Veronicas quest is triggered by the accumulation of 'trust points'. In Veronicas case, these are gained by taking her to a variety of locations in the Wasteland and talking to certain NPCs. You need to have 3 of these conversations to trigger Veronica's Quest:

  • At Camp McCarran, you can trigger two of these conversations. One simply by walking into the base for the first time, and another by discussing OSI and it's goals with Dr. Hildern.
  • Vault 3 - law com citizen before entering for the first time.
  • Casa Madrid Apartments - after talking to Anderson about his water operation and beginning the quest The White Wash
  • Freeside - speak with Julie Farkas at the Old Mormon Fort, or take her by the Silver Rush to see the Van Graff's stockpile of energy weapons.
  • Nellis Air Force Base - at the Boomer Museum, after Pete's 'tour' has concluded.
  • REPCONN test site - if Veronica is with you when Jason Bright explains his ghoulie Heaven's Gate mission to fly in to space.
  • Nipton and Nelson - just take Veronica to these two towns.

Reward: If you convince Veronica to stay with the Brotherhood, she'll gain the Bonds of Steel perk (+4 DT). If you instead convince her that she's better off leaving to join the Followers, she'll gain the Causeless Rebel perk, which increases her unarmed attack speed by 30%.

Notes: There is also an unmarked 'side quest' for Veronica. She wants a dress. More than anything in the world, she just wants a really pretty dress. Give her some Formal Wear (easiest to find at the Ultra-Luxe), and she will be overwhelmed with gratitude - she'll teach you the Scribe Counter, a special attack usable with Unarmed weapons.

Lily

Quests:Guess Who I Saw Today, Fallout new vegas 1st recon assault armor additional 'quest'.

Trigger: For Guess Who I Saw Today, just talk to Doctor Henry about the Nightkin Schizophrenia and his search for a cure. This makes Lily a recruitable companion. In addition, once the Courier has travelled with Lily for a bit, you may begin to hear a recording of her grandchildren. Once you've listened to the whole recording, you can discuss it with Lily.

Reward: After discussing Lily's grandchildren, you can give her advice about how she should continue with her medication. If you recommend she stop taking it, she will gain some permanent stat increases, but she will continue to frenzy and become uncontrollable at half health. If you suggest she continue to take half-doses, she will only frenzy at 25% HP instead of 50%, and will calm down immediately if you sneak. If you suggest she switch to full doses, she will never frenzy, but will suffer some permanent stat penalties.

Arcade

Quest: For Auld Lang Syne

Trigger: As with Boone and Veronica, Arcades quest can be triggered through a point system - however, you can completely skip this process if you are idolized with the Followers of the Apocalypse. To gain points with Arcade:

  • Complete side quest That Lucky Old Sun with Arcade, and direct the power from Helios One to Freeside.
  • Take Arcade for a visit to the Crashed Vertibird, the REPCONN Test Site, REPCONN Headquarters, the Silver Rush in Freeside, or the Nuclear Test House at the Old Nuclear Test Site.
  • Complete side quest The White Wash - framing the Scorpion gang is Arcades preferred outcome, but even if you arrest Anderson, so long as you keep Westside supplied with Water, he'll be happy.
  • Finally, you can bypass this whole process and jump right to the end by taking Arcade to The Fort after receiving the Mark of Caesar. When he objects to being taken right to the heart of the Legion, tell him that you're just there to talk, see what Caesar is up to, and get out as quickly as possible.

Additionally, Arcades quest WILL NOT TRIGGER until you have locked yourself in to one of the four end-game paths(excluding Caesar's Legion, which will not trigger the quest). If you have not yet locked yourself in, the dialog necessary to trigger this quest will not appear.

Rewards: Power Armor Training, Remnants Power Armor (arguably the best best home remedy for nausea and diarrhea in the game), support from the Remnants in the final battle (If Legion/NCR. If you're running Wild Card or with Mr. House, you may end up fighting them.) With a speech check, you can also get the Gannon Family Tesla Armor.

Notes: After completing this quest, you will permanently lose Arcade as a companion. It is unclear however, whether this loss is intended, or a bug.


Quoting my own current game here:


Rose of Sharon Cassidy (aka Cass), can be found at Mojave Outpost, talk to her and she will give you a quest.

Although she's not even your companion at this stage, this is the start of her companion quest - "Heartache by the Number" - the first steps of which you have to complete before you unlock Cass as a companion.


For Rex, his (her? its?) quest - "Nothin' But a Hound Dog" - will again be activated before Rex is a companion, and again the first few steps of the quest are what unlocks Rex as a companion.


So, I doubt there's a general rule here, it will depend on each companion.

Also, for specific information, you could look at the Fallout Wikia section for permanent companions, and look at each companion's page, they contain more details on each companion including their companion quests. I'd look myself and post the answers here - but well, I don't really want to spoil those paths for myself just yet. :)

Источник: https://newbedev.com/what-are-the-exact-triggers-for-initiating-companion-quests-in-fallout-new-vegas
#003

I know they are only visually different. That is the point. I like the way the assault armor looks.

Anyway, thanks for the assistance, but the code is not working.

When I select Boone and type additem 140c39 I get "missing parameter count"


type "additem 140c39 1"

https://imgur.com/GqCYUik

When I type that I get "perk rank >> 0" but it doesn't actually change his outfit. : /

Okay, I figured it out myself. I am just going to post my solution here in case anybody ever has the same question they might find this topic archived.

first select Boone
additem 00140c39 1
equipitem 00140c39

This will equip the armor on Boone, but I found that if you ever enter Boone's inventory or load a new zone it will unequip the armor (though it will remain in his inventory, invisible). To work around having to redo this every time just make a hard save and reload it. If you load a quick-save or auto-save you may have to do this all over again, but whenever you load a hard save it should be fine.

Thanks for the assistance to the previous posters, helping me work towards the solution.

There is also a mod that should make the armor playable, but it didn't work for me for some reason. That is fine, as this solution does the job just fine.

Isn't there a mod that lets companions wear all armours?

http://lifemutt.blogspot.co.uk

Yes. Look two inches up. to the end of my previous post.

Источник: https://gamefaqs.gamespot.com/boards/959559-fallout-new-vegas/58752571
Is there a code for that, since I can't just add it to my own inventory and just give it to him?
I finished his quest and got him the survival armor, but I would rather give him the assault armor if possible.
The two armours are only visually different, so it doesn't make any real difference which he has.

However, you can open the console, select Boone and type "additem 140c39".

I'm bored of signatures now.

I know they are only visually different. That is the point. I like the fallout new vegas 1st recon assault armor the assault armor looks.

Anyway, thanks for the assistance, but the code is not working.

When I select Boone and type additem 140c39 I get "missing parameter count"

From: alucard dracula

Does anyone know the specifics of how this helps? all it says is:

" .is a piece of armor in Fallout: New Vegas. Boone's 1st Recon survival armor is fitted with extra features and storage designed to help a sniper and his comrades survive the harsh desert environment. It does not count against his carrying capacity. "
The armour's are only aesthetically different - however, they will affect Boone's ending. A list of these endings can be found here, but be warned, as it obviously contains major spoilers.

SPOILER:

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings#Craig_Boone

PSN - Lucky Lungs
3DS FC - 1220 - 7313 - 5259

I'm not asking how the two are different from each other. Im asking what they do exactly.

It's armor, it increases his DT.

Oh right, I assumed you'd have known it would increase his DT. From looking at it on the wiki, both those armour's have 15 DT, though I'm not sure how much of an increase that is over his original armour.

PSN - Lucky Lungs
3DS FC - 1220 - 7313 - 5259

damn all that work and that's it? okay, well thanks guys.

Well you know, there's that whole enguaging storyline and feeling of defending those who can't defend themselves, and the sense of closure with Boone. Guess I can't expect people to want that instead of some kind of in game "loot."

Yeah, my "Cowboy" character's adventures with Boone were some of the most intense of the game. Really felt hate for the Legion AND, in some ways, the NCR through all that. It took me around 30 game hours to play through them with little detouring (no Fast Travel). Worth playing through just for the story.

Though. I believe either armor is weightless on Boone. Saves some inventory space, at least, if you're looking at mechanical benefits of the quest.

^exactly after completing his compainion quest I thought boone wasn't just bad ass he was a damn cool char and I enjoyed the game that much more. Hat's off to obsidian on that one, now if they can just fix the damn combat system.

its not that great. its just story related. the DT is the same as combat armor. I always give him Ranger armor since that is DT 20 plus the helmet which as 4.

Источник: https://gamefaqs.gamespot.com/boards/959557-fallout-new-vegas/57689999

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