d&d t rex

SUE the T. rex · @SUEtheTrex. Specimen FMNH PR 2081. Legendary Fossil. Very Dead. M U R D E R B I R D. they/them. Chicago. Dungeons & Dragons Nolzur's Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out-of-the-box. Fully compatible with Acrylicos. D&D Nolzurs Marvelous Miniatures: T-Rex · Email us about this product · Add to wishlist · Add to compare · Print. d&d t rex

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D\u0026D Trex

Dinosaur

Dinosaurs come in many sizes and shapes. Bigger varieties have drab coloration, while smaller dinosaurs have more colorful markings. Most dinosaurs have a pebbly skin texture.

Combat

Dinosaurs take full advantage of their size and speed. The swift carnivores stalk prey, staying hidden in cover until they can get into charge range and rush to the d&d t rex. Herbivores frequently overrun and trample their opponents.

Deinonychus

Size/Type:MediumAnimal
Hit Dice:4d8+16 (34 hp)
Initiative:+2
Speed:60 ft. (12 squares)
Armor Class:17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple:+3/+7
Attack:Talons+7 melee (1d8+4)
Full Attack:Talons+7 melee (1d8+4) and 2 foreclaws +2 melee (1d3+2) and bite+2 melee (2d4+2)
Space/Reach:5 ft./5 ft.
Special Attacks:Pounce
Special Qualities:Low-light vision, scent
Saves:Fort +8, Ref +6, Will +2
Abilities:Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills:Hide+12, Jump+26, Listen+10, Spot+10, Survival+10
Feats:Run, Track
Environment:Warm forests
Organization:Solitary, pair, or pack (3-6)
Challenge Rating:3
Treasure:None
Alignment:Always neutral
Advancement:5-8 HD (Medium)
Level Adjustment:

A deinonychus is bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 600 pounds.

Combat

A deinonychus uses a combination of speed, grasping forearms, large teeth, and hind legs with ripping talons. It hunts by running at prey, leaping, and ripping with its rear talons as it claws and bites. The talons count as one attack. A deinonychus has a relatively large brain for a dinosaur, and its pack hunts with cunning tactics.

Pounce (Ex)

If a deinonychus charges, it can make a full attack.

Skills

A deinonychus has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.

Elasmosaurus

Size/Type:HugeAnimal
Hit Dice:10d8+66 (111 hp)
Initiative:+2
Speed:20 ft. (4 squares), swim 50 ft.
Armor Class:13 (-2 size, +2 Dex, +3 natural), touch 10, flat-footed 11
Base Attack/Grapple:+7/+23
Attack:Bite+13 melee (2d8+12)
Full Attack:Bite+13 melee (2d8+12)
Space/Reach:15 ft./10 ft.
Special Attacks:
Special Qualities:Low-light vision, scent
Saves:Fort +15, Ref +9, Will +4
Abilities:Str 26, Dex 14, Con 22, Int 2, Wis 13, Cha 9
Skills:Hide -4*, Listen+4, Spot+9, Swim+16
Feats:Dodge, Great Fortitude, Toughness (2)
Environment:Warm aquatic
Organization:Solitary, pair, or herd (5-8)
Challenge Rating:7
Treasure:None
Alignment:Always neutral
Advancement:11-20 HD (Huge); 21-30 HD (Gargantuan)
Level Adjustment:

Though it resides primarily in the water, an elasmosaurus only breathes air. An elasmosaurus has a total length of some 30 feet, including a tail half as long as its entire body, and weighs about 5,000 pounds. Observers who see only its head or tail might easily mistake it for a massive snake.

Combat

An elasmosaurus is aggressive and attacks anything it notices. The creature is strong, fast, and highly maneuverable, able to turn quickly and lunge at prey. When hunting, it travels with its head out of the water, snapping down quickly to seize prey.

Skills

*An elasmosaurus has a +8 racial bonus on Hide checks wepay inc water.

Megaraptor

Size/Type:LargeAnimal
Hit Dice:8d8+43 (79 hp)
Initiative:+2
Speed:60 ft. (12 squares)
Armor Class:17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple:+6/+15
Attack:Talons+10 melee (2d6+5)
Full Attack:Talons+10 melee (2d6+5) and 2 foreclaws +5 melee (1d4+2) and bite+5 melee (1d8+2)
Space/Reach:10 ft./5 ft.
Special Attacks:Pounce
Special Qualities:Low-light vision, scent
Saves:Fort +10, Ref +8, Will +4
Abilities:Str 21, Dex 15, Con 21, Int 2, Wis 15, Cha 10
Skills:Hide+9, Jump+27, Listen+12, Spot+12, Survival+12
Feats:Run, Toughness, Track
Environment:Warm forests
Organization:Solitary, d&d t rex, or pack (3-6)
Challenge Rating:6
Treasure:None
Alignment:Always neutral
Advancement:9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment:

This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of d&d t rex smaller version.

Pounce (Ex)

If a megaraptor charges, it can make a full attack.

Skills

A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.

Triceratops

Size/Type:HugeAnimal
Hit Dice:16d8+124 (196 hp)
Initiative:-1
Speed:30 ft. (6 squares)
Armor Class:18 (-2 size, -1 Dex, +11 natural), touch 7, flat-footed 18
Base Attack/Grapple:+12/+30
Attack:Gore+20 melee (2d8+15)
Full Attack:Gore+20 melee (2d8+15)
Space/Reach:15 ft./10 ft.
Special Attacks:Powerful charge, trample2d12+15
Special Qualities:Low-light vision, scent
Saves:Fort +19, Capital one online checking account login +9, Will +6
Abilities:Str 30, Dex 9, Con 25, Int 1, Wis 12, Cha 7
Skills:Listen+13, Spot+12
Feats:Alertness, Great Fortitude, Toughness (4)
Environment:Temperate plains
Organization:Solitary, pair, or herd (5-8)
Challenge Rating:9
Treasure:None
Alignment:Always neutral
Advancement:17-32 HD (Huge); 33-48 HD (Gargantuan)
Level Adjustment:

A triceratops has a body about 25 feet long and weighs about 20,000 pounds.

Combat

These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.

Powerful Charge (Ex)

When a triceratops charges, its gore attack deals 4d8+20 points of damage.

Trample (Ex)

Reflex half DC 28. The save DC is Strength-based.

Tyrannosaurus click to see monster

Size/Type:HugeAnimal
Hit Dice:18d8+99 (180 hp)
Initiative:+1
Speed:40 ft. (8 squares)
Armor Class:14 (-2 size, +1 Dex, +5 natural), touch 9, flat-footed 13
Base Attack/Grapple:+13/+30
Attack:Bite+20 melee (3d6+13)
Full Attack:Bite+20 melee (3d6+13)
Space/Reach:15 ft./10 ft.
Special Attacks:Improved grab, swallow whole
Special Qualities:Low-light vision, scent
Saves:Fort +16, Ref +12, Will +8
Abilities:Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10
Skills:Hide -2, Listen+14, Spot+14
Feats:Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track
Environment:Warm plains
Organization:Solitary or pair
Challenge Rating:8
Treasure:None
Alignment:Always neutral
Advancement:19-36 HD (Huge); 37-54 HD (Gargantuan)
Level Adjustment:

Despite its enormous size and 6-ton weight, a tyrannosaurus is a swift runner. Its head is nearly 6 feet long, and its teeth are from 3 to 6 inches in length. It is slightly more than 30 feet long from nose to tail.

Combat

A tyrannosaurus pursues and eats just about anything it sees. Its tactics are simple—charge in and bite.

Improved Grab (Ex)

To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a d&d t rex action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex)

A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus’s gizzard. A swallowed creature can cut its way d&d t rex by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A Huge tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.

Skills

A tyrannosaurus has a +2 racial bonus on Listen and Spot checks.

Источник: https://www.d20srd.org/srd/monsters/dinosaur.htm

WizKids WK73395 D&D Nolzurs Marvelous Miniatures T-Rex, <b>D&d t rex</b> Rex

And today, my final Monster MAYhem miniature – the T-Rex from Nolzur’s D&D range. As with yesterday’s Goliaths, I also completed this model on Monday night (31st May), and, I mean, it’s pretty obvious which of those models I needed to finish the challenge with to go out on a proper high note!

WizKids WK73395 D&D Nolzurs Marvelous Miniatures T-Rex, Tyrannosaurus Rex

It’s a pretty nice model, really. I picked it up last December after eyeing it for about 6 months, because – just look at it for AU$25! Of course, with no specific reason to get it painted, it just kinda sat around until Monster March where it got moved to under the painting desk, but sadly I didn’t make it that far, and now Monster MAYhem that got me to take it out of the packaging, and get the sucker painted.

WizKids WK73395 D&D Nolzurs Marvelous Miniatures T-Rex, Tyrannosaurus Rex

Since I wanted to get this one done, the other dinos I worked on this month essentually being the warm-up and practise models for several techniques that I applied on this big boy. From blends on the scaly skin through to the embedded weathering-powder dirt. I mean, it’s still a pretty simple model overall and the textures across it do a lot of the work of painting, but it’s still a nice sculpt, especially for the price.

I’ve still got another… close to a dozen additional monsters in the works that would have qualified for this past month’s challenge, and so even though they missed the deadline, I’m sure I’ll slowly work my way through them to completion. Still – a pretty decent outcome for Monster MAYhem. I noticed that with this challenge, the models I completed fell into three broad categories: Dinosaurs, D&D Monsters and Shadows of Brimstone Monsters. I guess technically, the T-Rex is a D&D model, and we all know Reaper just makes D&D Proxies, so it’s also kinda two categories I suppose. All good either way though. Now I just need to figure out where to store them all…

I’ve been snowed under from work since the latest lockdown so I haven’t been keeping up with the blogosphere properly over the last week… I wonder has Dave’s Season of Scenery started yet?

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This entry was posted in Dungeons & Dragons Monsters, Monthly Painting Challenges and tagged Dungeons and Dragons Miniatures, Nolzurs Marvelous Miniatures, T-Rex, Tyrannosaurus Rex, WizKids WK73395. Bookmark the permalink. Источник: https://azazelx.com/2021/06/02/wizkids-wk73395-dd-nolzurs-marvelous-miniatures-t-rex-dd-monster-manual-66-monster-mayhem-21-wrap-up/

Jurassic World’s Indominus Rex – D&D 5e Homebrew Monster

Jurassic World has already made over 1.5 billion dollars at the box office worldwide. Last weekend, my family was able to get to the movies after our vacation and see Jurassic World. I already posted a couple of dinosaur related articles (Prehistoric/Lost World Campaign Setting and D&D 5e Monster for a Prehistoric Encounter), but after watching the movie I wanted to try building my own super dinosaur for D&D 5e. Check out my homebrew monster build of Indominus Rex with a full stat block.

This article has some minor spoilers from the movie. Stop reading now if you want to avoid any spoilers from this summer’s huge box office hit Jurassic World.

Indominus Rex

Indominus Rex, meaning Fierce or Untamable King, is a carnivorous dinosaur hybrid that is smart, fast, has thermal vision and can hide well.

I visited the Jurassic World website for some ideas on how they created this hybrid. As I write this, it’s also 27 degrees celsius and the park is closed according to the site (not that I am too tempted to visit after watching the movie). The site also tells us that they “set out to make Indominus Rex the most fearsome dinosaur ever to be displayed at Jurassic World“. Yikes!

irex_ch_detail_image_744w

Indominus Rex looks similar to a T. rex, but it draws its unique physical qualities such as head ornamentation (Abelisaurs) and horns (Carnotaurusm Majungasaurus, Rugops and Gigantosaurus) from a number of sources including Tyrannosaurus, Velociraptor, Therizinosaurus and modern animals like cuttlefish and an unspecified species of tree frog. Indominus Rex is also a vicious killer who hunts for the sport and the pleasure of the kill.

This hybrid can:

  • run up to 30 miles per hour
  • roar as loud as 140db-160db
  • change color
  • detect heat (and hide its own heat signature)

INDOMINUS REX

Huge beast (or monstrosity), unaligned

Armor Class 15 (natural armor)
Hit Points 147 (14d12+56)
Speed 60 ft.
STRDEXCONINTWISCHA
25 (+7)14 (+2)19 (+4)7 (-2)13 (+2)10 (+0)
Skills Perception +6, Stealth +6
Senses
Darkvision 60 ft, Passive Perception 16
Languages
Challenge 10 (5900 XP)

Pounce. If Indominus Rex moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, Indominus Rex can make one bite attack against it as a bonus action.

Color Change. While surrounded by thick foliage Indominus Rex can change its color to blend into its environment. Indominus Rex has advantage on Dexterity (Stealth) checks to hide, has advantage on attack rolls against any creature it has surprised and can take the Hide action as a bonus action.

Change Heat Signature. If Indominus Rex is undetected it can change its heat signature to eastern michigan athletics from being detected with Darkvision.

Pack Tactics. Indominus Rex has advantage on attack rolls against a creature if at least one of the Indominus Rex’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions:

Multiattack.The Indominus Rex makes two attacks: one with its bite and one with its claw or tail

Bite. Melee Weapon Attack +11 to hit, reach 10 ft., one target.
Hit: 33 (4d12 + 7) piercing damage.

Claw. Melee Weapon Attack +11 to hit, reach 5 ft., one target.
Hit: 20 (3d8 + 7) slashing damage.

Tail. Melee Weapon Attack +11 to hit, reach 10 ft., one target.
Hit: 20 (3d8 + 7) bludgeoning damage.

I looked to T. rex, Allosaurus and the a homebrew velociraptor for ideas on how to stat up I. rex. I set the Challenge Rating for this monster as 10, which is 2 higher than T. Rex. It works out pretty close to the average I came up with after consulting the DMG with lower defensive and higher offensive stats, but this dino has more features and attacks than a Tyrannosaurus. For Pack Tactics, only velocipators should be considered as allies. I’ll need to take this monster out for a test drive to see how hard it really is.

If your game doesn’t take place in modern times on an island theme park, then this hybrid could be a terrible monster or something created by magic roaming the forest. There’s always a reason to throw a dinosaur into your game, especially if it takes place in a steampunk heavy, prehistoric or lost world setting.

indominus-rex2

Tagsjurassic-worldprehistoric

Shawn Ellsworth

Shawn is an author and co-founder of Tribality.com. He first got into tabletop RPGs through d&d t rex and then by playing a Kender in Dragonlance. Years later, he can be found running games in the Nentir Vale and his own Seas of Vodari campaign setting.

Источник: https://www.tribality.com/2015/07/31/jurassic-worlds-indominus-rex-dd-5e-homebrew-monster/

Sue The T-Rex Is Running A D&D Game On Twitter & It Is Freaking Amazing

By Anthony Todd in Arts & Entertainment on Mar 7, 2017 5:35PM

SueTRexField.jpeg
Sue the T-Rex. Photo via Twitter.

If you're not already following Sue, the Field Museum's famous Tyrannosaurus Rex skeleton, on Twitter, you should be. If I had to make a list of the most essential Chicago Twitter feeds, Sue's would be at or near the very top, combining Employee benefits brokers near me information, Field Museum news, Jurassic Park riffs and jokes about eating tourists for a combo that is frequently laugh out loud funny. Over the last few days, Sue (or whatever marketing manager runs her feed) has risen to a new height.

Sue has started to run a game of Dungeons and Dragons on her Twitter feed. Behold.

This isn't just a series of D&D references; it's a full-on game, complete with characters (of course, the main character is a "dino-sorcerer"), polls of the audience to decide what to do next, dice rolls (with photographs) and ridiculous antics. It also d&d t rex in subtle references to the Field Museum's work, as the party gets mixed up in a "rapid inventory" of a countryside filled with foliage.

It started innocently enough, late on the night of March 3, d&d t rex a joke:

So far, it's gone on for almost 50 tweets and four days, and I have every reason to believe it'll continue this morning (it stopped at about midnight last night; even Sue needs to sleep).

You absolutely need to read the whole thread, but here are some of the highlights, as the party was hanging out in a tavern, failed a roll when cardless atm locations near me for traps, was attacked by brigands (from the Great Lakes Science Center) and survived thanks to dino trivia:


d&ddungeons and dragonsfield museumsuesue the t rex

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Источник: https://chicagoist.com/2017/03/07/sue_the_t-rex_is_running_a_dd_game.php
osrgamer wrote:

genghisdon wrote:I thought we were talking about magic armor.aren't we?

Whether its normal or magical armor, I don't think any Armor made out of Dinosaurs should be better than Armor made out of Dragons.

Or (at the very least), Dinosaur armor should be the equivalent of Dragon armor.
how about pigs, boars, cows & bulls? rhinos & elephants? they are also "better" than dragonhide armor, yes? they might even be the baseline?
bull ac 7
boar ac 7
cattle ac 7
rhino ac 6
elephant ac 6

dragonhide is dragonhide, and minimum ac 8 & the whole idea is not a very good one.not on the high end, but on the low side (leather that is ac -6 base is pretty absurd). Here is a better rule/rule fix: HALVE the places of AC (& that is still on the uber side).

In any case, dragon hide armor has it's own rules

anyway, back to magic leather or hide armor made from T-rex. I'll add a 3rd type to make: light scale. "Light scale. (AC 7; enc. none; type leather) Normal scale armor is made out of iron, bronze, or steel, but it's also possible to make scale armor out of cuir boilli leather scales, bone, or horn. Light scale is often the armor of nomadic or savage peoples who have difficulty finding metal to work with."

I'd add bone amor, too, but it's kinda silly to equate it with the above (light scale more common than implied, while bone is far less). Still, for a shaman, witchdoctor or necromancer, bone armor is a 4th option for this thread.

Who watches the watchmen?

IMPERIOUS REX!!

"DIE FOR THE Survey medallia com sephora usa https://www.dragonsfoot.org/forums/viewtopic.php?t=80309

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